Enhanced Graphics, Text, and Imaging
Rendering Model
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Coordinate Systems
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Transforms
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Fonts
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Images
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Fills and Strokes
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Composites
Backward Compatibility and Platform Independence
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Backward Compatibility
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Platform Independence
The Java 2D API Packages
Interfaces and Classes
Rendering Concepts
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Rendering Process
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Controlling Rendering Quality
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Stroke Attributes
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Fill Attributes
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Clipping Paths
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Transformations
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Composite Attributes
Setting Up the Graphics2D Context
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Setting Rendering Hints
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Specifying Stroke Attributes
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Specifying Fill Attributes
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Setting the Clipping Path
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Setting the Graphics2D Transform
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Specifying a Composition Style
Rendering Graphics Primitives
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Drawing a Shape
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Filling a Shape
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Rendering Text
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Rendering Images
Defining Custom Composition Rules
Interfaces and Classes
Geometry Concepts
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Constructive Area Geometry
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Bounds and Hit Testing
Combining Areas to Create New Shapes
Creating a Custom Shape
Interfaces and Classes
Font Concepts
Text Layout Concepts
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Shaping Text
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Ordering Text
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Measuring and Positioning Text
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Supporting Text Manipulation
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Performing Text Layout in a Java Application
Managing Text Layout
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Laying Out Text
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Displaying Dual Carets
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Moving the Caret
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Hit Testing
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Highlighting Selections
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Querying Layout Metrics
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Drawing Text Across Multiple Lines
Implementing a Custom Text Layout Mechanism
Creating Font Derivations
Interfaces and Classes
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Imaging Interfaces
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Image Data Classes
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Image Operation Classes
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Sample Model Classes
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Color Model Classes
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Exception Classes
Immediate Mode Imaging Concepts
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Terminology
Using BufferedImages
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Creating a BufferedImage
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Drawing in an Offscreen Buffer
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Manipulating BufferedImage Data Directly
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Filtering a BufferedImage
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Rendering a BufferedImage
Managing and Manipulating Rasters
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Creating a Raster
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Parent and Child Rasters
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Operations on a Raster
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The WritableRaster Subclass
Image Data and DataBuffers
Extracting Pixel Data from a SampleModel
ColorModels and Color Data
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Lookup Table
Image Processing and Enhancement
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Using an Image Processing Operation
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Implementing an Image Processing Operation
Classes
Color Concepts
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Describing Colors
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Mapping Colors through sRGB and CIEXYZ
Interfaces and Classes
Printing Concepts
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Supporting Printing
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Page Painters
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Printable Jobs and Pageable Jobs
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Typical Life-Cycle of a PrinterJob
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Dialogs
Printing with Printables
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Using Graphics2D for Rendering
Printing with Pageables and Books
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Using a Pageable Job
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Using Multiple Page Painters
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